The Trinity Game. Gone are the global conspiracies and globe-trotting adventures of The Devil's Game. Now, Daniel Byrne finds himself in a mystical land where everyone has super powers and thinks that life on Earth is just a dream. There is a lot of metaphysical double-speak and exposition to set up what people know and an do in the world, called "Source", but then Daniel barely does anything in that land.
Also returning is the repetition of the verse from James that "faith without works is dead". Chercover doesn't push the false doctrine of works righteousness like he does in the first book, but it's a prime example of the muddle that is character motivations in this book. Byrne easily rejected the priesthood in the first book and doesn't believe in God in this book, so why would he repeat this scripture verse over and over? He has no faith, nor is he searching for one, so it makes no sense. Also, there is a heel turn by one of the characters from earlier in the series that serves no purpose except to put obstacle in his way that Byrne easily overcomes and create a race-against-the clock climax.
Chercover is a talented writer who can create complex characters and strong plots, but The Savior's Game is a complete misfire.